Run a free-party sound system collective until sunrise — where you actually hear every decision
Rave Tycoon is a hybrid active/idle management game set in the French free-party scene, in the vein of Game Dev Tycoon. You run a sound system collective: recruit DJs, build the line-up, buy the gear and pick the spot — then the night unfolds in real time and you make the calls that matter, like who plays peak time and whether to push the sound or calm things down when the cops show up. The twist is that you hear your decisions: every audio stem is 100% synthesized with the Web Audio API and driven by the simulation, so a DJ told to push the sound audibly saturates and a tired generator sputters. Hold until sunrise, split the prix libre with the crew, and climb your way to a legendary teknival.
I wanted to experiment with procedural, simulation-driven audio — stems fully synthesized in the browser with the Web Audio API that react to your in-game decisions, so you literally hear the party change.